![]() Instead, one team of player-controlled heroes went up against a team of computer-controlled characters. Also, Aeon of Strife wasn’t a competitive game. For one thing, teams had four players each instead of five. ![]() While Aeon of Strife created the groundwork for the MOBA genre, it had some notable differences from what we’d expect from a true MOBA today. The objective was to destroy the other team’s base. These lanes connected the bases of two teams. In it, players controlled a single hero unit and fought with a team against computer-controlled units in three lanes. In 1998, a modder called Aeon64 created Aeon of Strife, a fan-made custom map for Blizzard’s real-time strategy game StarCraft. It sounds simple, but it’s actually an incredibly complex and challenging, competitive experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |