This is done via reloading the whole game engine dynamic library, jagamex86_64.so. These variables need to be reinitialized on each level change (and, of course, on each savegame load). ![]() The game code (at least its cgame module) contains some global variables that store some game state related parameters. Later testings revealed the following problem. The bug did not appear in my Debian 9 build, but did appear in builds from as well as in builds from Debian 7 virtual machine with both versions of compiler. All builds were tested on my primary Debian 9 system. I tested builds from, as well as builds made by myself on Debian 9 (with gcc 6.3) and on virtual machine running Debian 7 (with gcc 4.7 and pulled from Debian 8 repos gcc-4.9). So let me describe the problem as I see it. I have experienced this bug, and have done some testing on it recently.
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